There's apparently a misconception about the divisional reviews.
They are not (and never have been) forbidden: just enter them as a blog whenever you want. Andrew/SRA e.g. did so.
You even do get (virtual) money for it, up to 50k per week as part of the participation bonus.
You might even use your AI assistant for this if you prefer.
I just don't see why some teams get up to further 100k per week for the fact that their notes show up at another part of the home page.
So please continue to publish them. Surely you're not doing this to get some trophies more easily from those 1500k extra.
And the winners are ...
Team | Junk | JvJ |
ALB | 7 | 2 |
DUM | 7 | 2 |
MOT | 7 | 0 |
ARB | 6 | 4 |
HEA | 6 | 3 |
SRA | 6 | 2 |
LIV | 5 | 3 |
NAI | 5 | 3 |
CLY | 5 | 0 |
HIB | 5 | 0 |
ANN | 4 | 3 |
DEE | 4 | 2 |
STE | 4 | 2 |
ELG | 4 | 0 |
FRA | 3 | 0 |
EF | 2 | 0 |
Quite understably not much junk in the final week. Most players can be rested now anyways.
So, with few exceptions, everyone kept their position: ALB and DUM share the honors as SESL's most clever managers.
It was not this clear, though, since this all depended on a single decision.
HIB hosted MOT (losing 0-6) and certainly played a junky and junkworthy lineup: all stall, bad GK - but with 60% SL. 1% less and MOT would have clinched the CMT/League Double.
Overall, match day 30 showed the 2nd highest average with 68.1% - only match day 1 was still slightly higher.
The race for the most honored team showed a surprise finish ...
Team | AVG |
ANN | 63,7 |
EF | 63,6 |
DEE | 62,9 |
LIV | 62,3 |
FRA | 62,2 |
NAI | 62,1 |
CLY | 61,6 |
HIB | 61,4 |
HEA | 61,4 |
STE | 61,3 |
ELG | 61,0 |
MOT | 60,9 |
SRA | 60,9 |
ALB | 60,7 |
DUM | 60,2 |
ARB | 59,2 |
Long term leader EF was passed by ANN in the very last match and by the slimmest of margins.
ANN can claim the tile "most respected manager".
Both are honored with playing Div2 next season, too.
At least 3rd placed DEE stays in Div1 for another season.
Short answer: Al was wrong.
There are a couple of limiting effects, but they are compensated in the long run.
Therefore: bigger is (and stays) better.
The game engine would in theory work slightly better if the max player SL would be around 25, maybe 30
But I don't see a consensual way to get there.
Limiting PU would be a serious problem, since this would devalue already acquired players. E.g. a 0/8 or 1/20 would be worth much less with PU8.
If we really want lower SLs there are much smoother and less invasive ways.
It's not often I admit that I'm wrong, but ...
Last week I claimed
Realistically, it's a two horse race between MOT and everybody's darling ARB.
So wrong!
ALB and DUM now share the top spot with 2 matches remaining.
MOT and ARB are still in the race, even #8 HIB has a very small chance left.
On the other end, EF is quite likely going down as the most respected team.
Team | Junk | JvJ | AVG |
ALB | 7 | 2 | 59,4 |
DUM | 7 | 2 | 59,7 |
MOT | 7 | 0 | 60,7 |
ARB | 6 | 4 | 58,9 |
HEA | 6 | 3 | 60,8 |
SRA | 6 | 2 | 60,2 |
NAI | 5 | 3 | 61,4 |
HIB | 5 | 0 | 60,9 |
LIV | 4 | 3 | 62,9 |
ANN | 4 | 3 | 63,3 |
STE | 4 | 2 | 60,8 |
DEE | 4 | 2 | 62,5 |
ELG | 4 | 0 | 60,3 |
CLY | 4 | 0 | 61,6 |
FRA | 3 | 0 | 62,4 |
EF | 2 | 0 | 63,7 |
This week's JOTW showed how interesting matches with junk GKs can be:
ALB vs HEA: A 0-3 at min 30 could be turned into a 5-3. Maybe we should limit the GK skill to SL10.