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 Free online football manager game. Established 1998
 RULES 2024: click here for Scottish Electronic Soccer League: Season 56 wiki rules courtesy of Andrew SRA
 Next Match Deadline in 3 hours and 50 minutes...
 Pre Match Trade Block In Effect. No trades allowed within 12 hours of next match.
Scottish Email Soccer League: League Paramaters
 LEAGUE INFORMATION 
 LEAGUE NAME Scottish Email Soccer League The full name of the league. This will be displayed at various places across the website 
 LEAGUE ABB SESL The leagues abbreviation. This is used by the software in some cases to determine which branches of code to use. Do not change this unless instructed to do so. 
 CURRENT SEASON 56 The current season. This value increments when the 'reset stats' function is used. 
 COMMISH EMAIL sesl@hotmail.co.uk The Email address of the league commissioner. Displayed as a contact point for coaches. 
 COMMISH NAME Mark Creasey The full name of the commissioner in charge of the league administration. 
 BLOWOUT VALUES 
 BLOWOUT % 50 Blowouts are caused when a team is beaten by a threshold of goals when they use only a low percentage of available skill levels on the roster. Blowout % is the value which determines what percentage of total skill level should be used by a coach deemed acceptable and within the spirit of the game. 
 BLOWOUT GOAL DIFFERENCE 6 Blowout Goal Difference is the number of goals a team must be beaten by to have committed a blowout. 
 PENALTY KICK EVENT PROBABILITIES 
 PK NOTHING 10 If a player gives away a penalty kick this is the % chance that no cards will be shown. 
 PK YLW 30 If a player gives away a penalty kick this is the % chance he will be shown a YELLOW card. 
 PK RED 60 If a player gives away a penalty kick this is the % chance he will be shown a RED card.s 
 INJURY CHANCE 10 This value is added to the base chance of an injury occurring. Currently if both teams play all players passive or normal then there is a 1 in 10,000 chance in a given minute that a player on the other team will be injured. However, if both teams play all 22 dirty, then there is an 110 in 10,000 chance that a player will be injured. 
 MAX SL FEATURE SET UP 
 USE MAXSL? N Does the league use the Max Hidden SL feature? 
 EXCELLENT SCOUT 0 Value assigned to the ability of the EXCELLENT SCOUT 
 VERY GOOD SCOUT 0 Value assigned to the ability of the VERY GOOD SCOUT 
 GOOD SCOUT 0 Value assigned to the ability of the GOOD SCOUT 
 RETIREMENT VALUES 
 # CPs FOR RETIREMENT 0 This value is the number of CPs a team will receive when they retire and eligible player. 0 (zero) is disabled. 
 MIN RETIREMENT AGE FOR A CP 4 This value is the set at the age when a player can be retired for a CP. 
 RETIREMENT MAX SL 12 This value is the maximum skill that a player is eligible for retirement. 
 SEASON TURNOVER EFFECTS 
 RESET EL? Y At the end of a season do all EL values get reset back to 10? Or will EL values remain as they were. 
 CARRY SUSPENSIONS? Y Do SUSPENSIONS carry into next season? DPs will be reset but this gives the option of carrying suspension over. 
 RESET MORALE C This option determines the treatment of Team Morale when a season is turned over. A - Leave it as it is, B - reset to 0.5 across the board, C - raise all team morale to a minimum of 0.5 
 TEAM CAPTAIN SETTINGS 
 USE CAPTAINS Y Does the league use the CAPTAIN feature where bonuses are awarded to that player for big victories? 
 CAPTAIN MIN AGE 5 What is the minimum age a Captain can be? 
 TEAM FOLLOWING SETTINGS 
 TRAVELLING SUPPORT % 0.4 If stadiums are used, this is the percentage of a teams following that travel to away matches. 
 NEUTRAL VENUE SUPPORT % 0.6 If stadiums are used, this is the percentage of a teams following that travel to neutral matches. 
 INDIVIDUAL TICKET PRICE 0.002If stadiums are used, this value is the cost of each ticket that the attendance will pay. 0.002k is the default. 
 BASE TV MONEY PER MATCH 140 If stadiums are used, this is the base amount of income generated from a match from TV and Sponsorships. This money is shared between both clubs involved in the match. 
 PRESEASON SETTINGS 
 MAX CPs 50 The Maximum number of CPs a team purchase during preseason. 
 MAX TPs 50 The Maximum number of TPs a team purchase during preseason. 
 FREE TPs 40 The number of free TPs added to a team purchase during preseason. 
 ALLOW PRESEASON CPs Y Does the league allow CP purchasing in the preseaon? 
 PRESEASON CP BLOCKS 5 If the league allows CP purchasing in the preseason, this value determines the number of CPs purchased at a time. Either in single CPs or blocks of 5. 
 PRESEASON CP MIN 20 If the league allows CP purchasing in the preseason, this value determines the minimum number of CPs that must be purchased, if any. 
 ALLOW PRESEASON TPs N Does the league allow TP purchasing in the preseaon? 
 PRESEASON TP BLOCKS 5 If the league allows TP purchasing in the preseason, this value determines the number of TPs purchased at a time. Either in single TPs or blocks of 5. 
 PRESEASON TP MIN 0 If the league allows TP purchasing in the preseason, this value determines the minimum number of TPs that must be purchased, if any. 
 BOSMAN SETTINGS 
 USE BOSMANS Y Does the league award a Bosman draft signing in the preseason? 
 BOSMAN NO TRADE 0 What is the number of matches that the Bosman player must appear in for them to be eligible for trade? 
 BOSMAN DEFAULT AGE 1 If a team does not have a history from the previous season then they are probably new. This will determine the age of the bosmans player if they partake in a preseason 
 BOSMAN DEFAULT SL 10 If a team does not have a history from the previous season then they are probably new. This will determine the skill level of the bosmans player if they partake in a preseason 
 USE LAST SEASONS DIVISION? Y Does the league use the division from last season to determine the skill level of the bosman player? 
 NO TRADE EMBARGO SETTINGS 
 DEFAULT NO TRADE 10 What is the number of matches a player must appear in for them to be eligible for trade? This applies only to Auctions and Trades. Apprentices have their own settings. 
 EMAIL INVALID TRADE REASON Y Do INVALID TRADES reasons get emailed to each coach involved? 
 PRE MATCH TRADE BLOCK 12 Number of hours before a match where trading is blocked? 
 LINEUP ALERTS 
 ALERT EMAIL 1 56 Number of hours before match when 1st Email Reminder sent. 
 ALERT EMAIL 2 24 Number of hours before match when 2nd Email Reminder sent. 
 ALERT EMAIL 3 12 Number of hours before match when 3rd Email Reminder sent. 
 SHOW EMAIL ADDRESSES N Does the league display email addresses? 
 NMR SETTING 
 SHOW NMRs N Do NMRs show in the STATS page? 
 
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