|  LEAGUE INFORMATION  | ||
| LEAGUE NAME | Scottish Email Soccer League | The full name of the league. This will be displayed at various places across the website | 
| LEAGUE ABB | SESL | The leagues abbreviation. This is used by the software in some cases to determine which branches of code to use. Do not change this unless instructed to do so. | 
| CURRENT SEASON | 60 | The current season. This value increments when the 'reset stats' function is used. | 
| COMMISH EMAIL | sesl@hotmail.co.uk | The Email address of the league commissioner. Displayed as a contact point for coaches. | 
| COMMISH NAME | Mark Creasey | The full name of the commissioner in charge of the league administration. | 
|  BLOWOUT VALUES  | ||
| BLOWOUT % | 50 | Blowouts are caused when a team is beaten by a threshold of goals when they use only a low percentage of available skill levels on the roster. Blowout % is the value which determines what percentage of total skill level should be used by a coach deemed acceptable and within the spirit of the game. | 
| BLOWOUT GOAL DIFFERENCE | 6 | Blowout Goal Difference is the number of goals a team must be beaten by to have committed a blowout. | 
|  PENALTY KICK EVENT PROBABILITIES  | ||
| PK NOTHING | 10 | If a player gives away a penalty kick this is the % chance that no cards will be shown. | 
| PK YLW | 30 | If a player gives away a penalty kick this is the % chance he will be shown a YELLOW card. | 
| PK RED | 60 | If a player gives away a penalty kick this is the % chance he will be shown a RED card.s | 
| INJURY CHANCE | 10 | This value is added to the base chance of an injury occurring. Currently if both teams play all players passive or normal then there is a 1 in 10,000 chance in a given minute that a player on the other team will be injured. However, if both teams play all 22 dirty, then there is an 110 in 10,000 chance that a player will be injured. | 
|  MAX SL FEATURE SET UP  | ||
| USE MAXSL? | N | Does the league use the Max Hidden SL feature? | 
| EXCELLENT SCOUT | 0 | Value assigned to the ability of the EXCELLENT SCOUT | 
| VERY GOOD SCOUT | 0 | Value assigned to the ability of the VERY GOOD SCOUT | 
| GOOD SCOUT | 0 | Value assigned to the ability of the GOOD SCOUT | 
|  RETIREMENT VALUES  | ||
| # CPs FOR RETIREMENT | 0 | This value is the number of CPs a team will receive when they retire and eligible player. 0 (zero) is disabled. | 
| MIN RETIREMENT AGE FOR A CP | 4 | This value is the set at the age when a player can be retired for a CP. | 
| RETIREMENT MAX SL | 12 | This value is the maximum skill that a player is eligible for retirement. | 
|  SEASON TURNOVER EFFECTS  | ||
| RESET EL? | Y | At the end of a season do all EL values get reset back to 10? Or will EL values remain as they were. | 
| CARRY SUSPENSIONS? | Y | Do SUSPENSIONS carry into next season? DPs will be reset but this gives the option of carrying suspension over. | 
| RESET MORALE | C | This option determines the treatment of Team Morale when a season is turned over. A - Leave it as it is, B - reset to 0.5 across the board, C - raise all team morale to a minimum of 0.5 | 
|  TEAM CAPTAIN SETTINGS  | ||
| USE CAPTAINS | Y | Does the league use the CAPTAIN feature where bonuses are awarded to that player for big victories? | 
| CAPTAIN MIN AGE | 5 | What is the minimum age a Captain can be? | 
|  TEAM FOLLOWING SETTINGS  | ||
| TRAVELLING SUPPORT % | 0.4 | If stadiums are used, this is the percentage of a teams following that travel to away matches. | 
| NEUTRAL VENUE SUPPORT % | 0.6 | If stadiums are used, this is the percentage of a teams following that travel to neutral matches. | 
| INDIVIDUAL TICKET PRICE | 0.002 | If stadiums are used, this value is the cost of each ticket that the attendance will pay. 0.002k is the default. | 
| BASE TV MONEY PER MATCH | 140 | If stadiums are used, this is the base amount of income generated from a match from TV and Sponsorships. This money is shared between both clubs involved in the match. | 
|  PRESEASON SETTINGS  | ||
| MAX CPs | 50 | The Maximum number of CPs a team purchase during preseason. | 
| MAX TPs | 50 | The Maximum number of TPs a team purchase during preseason. | 
| FREE TPs | 40 | The number of free TPs added to a team purchase during preseason. | 
| ALLOW PRESEASON CPs | Y | Does the league allow CP purchasing in the preseaon? | 
| PRESEASON CP BLOCKS | 5 | If the league allows CP purchasing in the preseason, this value determines the number of CPs purchased at a time. Either in single CPs or blocks of 5. | 
| PRESEASON CP MIN | 20 | If the league allows CP purchasing in the preseason, this value determines the minimum number of CPs that must be purchased, if any. | 
| ALLOW PRESEASON TPs | N | Does the league allow TP purchasing in the preseaon? | 
| PRESEASON TP BLOCKS | 5 | If the league allows TP purchasing in the preseason, this value determines the number of TPs purchased at a time. Either in single TPs or blocks of 5. | 
| PRESEASON TP MIN | 0 | If the league allows TP purchasing in the preseason, this value determines the minimum number of TPs that must be purchased, if any. | 
|  BOSMAN SETTINGS  | ||
| USE BOSMANS | Y | Does the league award a Bosman draft signing in the preseason? | 
| BOSMAN NO TRADE | 0 | What is the number of matches that the Bosman player must appear in for them to be eligible for trade? | 
| BOSMAN DEFAULT AGE | 1 | If a team does not have a history from the previous season then they are probably new. This will determine the age of the bosmans player if they partake in a preseason | 
| BOSMAN DEFAULT SL | 10 | If a team does not have a history from the previous season then they are probably new. This will determine the skill level of the bosmans player if they partake in a preseason | 
| USE LAST SEASONS DIVISION? | Y | Does the league use the division from last season to determine the skill level of the bosman player? | 
|  NO TRADE EMBARGO SETTINGS  | ||
| DEFAULT NO TRADE | 10 | What is the number of matches a player must appear in for them to be eligible for trade? This applies only to Auctions and Trades. Apprentices have their own settings. | 
| EMAIL INVALID TRADE REASON | Y | Do INVALID TRADES reasons get emailed to each coach involved? | 
| PRE MATCH TRADE BLOCK | 12 | Number of hours before a match where trading is blocked? | 
|  LINEUP ALERTS  | ||
| ALERT EMAIL 1 | 56 | Number of hours before match when 1st Email Reminder sent. | 
| ALERT EMAIL 2 | 24 | Number of hours before match when 2nd Email Reminder sent. | 
| ALERT EMAIL 3 | 12 | Number of hours before match when 3rd Email Reminder sent. | 
| SHOW EMAIL ADDRESSES | N | Does the league display email addresses? | 
|  NMR SETTING  | ||
| SHOW NMRs | N | Do NMRs show in the STATS page? |