
From the wiki rules Roy:-
"A team MUST start match with 11 players. If this does not happen for any reason (e.g. NMR program cannot field a valid lineup due to low EL) then the team loses the gate receipts from that match. The only exception is if a software bug causes the issue."
While it's a nonsense a squad having no MF'ers (presumably to make your lineups predictably Early Cross) I would say to also fine MON gate receipts may be harsh. Blowout seems sufficient.

Curious to strategy of STI buying up these 1/10 players.
Allowing handful of older players to be retired for cash maybe.

ALO player Slater will lose 7 SL at mid season, and 9 SL i think at end of season.
Perhaps as Captain he may earn a few more SL but still end season less SL than started with. Suppose a few teams can get 10 Captains bonus in just 2nd half of season after mid season staff purchasing, but that would be a huge minority.
Similar to Andy's concerns of 5/28 auction buys becoming max high SL - there has been 3 such players at auction, so means a minimum of 45 teams won't have this benefit.
Generally speaking, Paul at EF came up with idea in August of staff, and myself and Eduard at DEE offered ideas.
Clearly the age 5+ SL boost was the most popular choice. Few raised concerns when options discussed mid September, so a tad churlish in hindsight to now cry foul?

Glorious win for Scotland tonight to reach World Cup finals for first time in 28 years.
Maybe it's no longer crap being Scottish.

Makes sense 10 game embargo to trade.
Avoids players being loaned.
Avoids a huge SL player being transfered in for latter stages of cup that happened last season, when cup-tied is not a current rule. Player could then be passed on to another team in next round of cup. There was a hullabaloo last season on cup tied players, and despite some calls for a trade reversal it never came to pass.