
I think it's important to note that MOT will benefit about the second most in the league from this rule interpretation. MOT will be able to get a 5/40 winger out of it, as we can afford the captain change cost and are fairly likely to get a bunch of captain's bonuses due to our high squad level. I am not raising these concerns out of jealousy or regret, as I will benefit more than most anyone.
And this is coming up now and not months ago because now is the first time anyone specified that this +10 boost would not count towards PU.
I am raising my concerns because it's easily abusable. If this is the method, I will keep GKs at max PU until age 5, and then build towards a 5/41 or 5/42 GK in the second half of the season. The best people without an age 5 GK will have is around a 3/34. That's a pretty huge top end boost that will warp cups and leagues, in my opinion. And that boost will only be available to the already successful teams that can get 10 captains bonuses quickly.
It's a huge "the rich get richer" where the benefit goes only to already successful teams. If we think division 1 consistency is hard to break into now, wait until the d1 top teams all have 5/40+ super captains


+10 with no PU seems to break the precedent of the PotS getting +1/+2/+3 but those counting against PU. I believe part of the reason those PU restrictions were put into place was to prevent pushing towards super players. With this change it should be pretty reasonable to turn an auction purchase into a 5/41 by the end of season, which seems rather silly.


Why would we want players getting +20 in one season?


A bit confused by what has happened with the following:
D) Senior Citizen: add 10 SL to a single age5+ player up to usual maximum PU of 10.
Seems to make it clear that the players getting +10 would also move up to 10 PU and not stay on 0 PU
