
It probably is the 17 man roster that's causing the problem. Normally you can't retire players to drop to 17 players but if you have 19 you can retire 2 as long as you stay on the transaction page.


When will you ever listen to me - Forest will always spoil your predictions


Up to the usual maximum PU of 10 implied to me that the 10 SL would include PU so how could I have a strong opinion against it?
A few years ago I quit SFLSL because the then Commish was allowing PU to go above 10 amongst other things.


"Some of these decisions were made some time ago (e.g. player purchases and captain's choices)."
The final staff positions were announced via a link to wiki rules on 24th September (I think - t's in the blog archive and I can't remember which it was) and on Notebook on 25th. The first match was 27th September. Most managers would have picked their captain before we knew we could add 20 SL.


On Sept 25th I said 'More I think about it the more I dislike these perks."
And at that time Senior Citizen was only 2 SL for all age 5+ players.
The 10 SL was very recently announced and, like Andy, I assumed it included 10 PU being added. Just because I don't like it doesnt mean I'm not going to take advantage.
I also assumed these bonuses were being added at MSA - the clue being in the title "mid-season staff buying" otherwise I would have made sure Slater was EL 8 right now.
Slater is 10 SL better than he was and after 2 games he will be 9 SL better than he would be. He's T11 player that would have ended up a T17 player. It's too powerful a boost for 100k. And the fact that he can get more SL is wrong IMO. It doesnt matter that he will lose loads of SL as he was going to anyway.


My Captain is on 8 PU I think so hopefully I'll be asking for another Captain soon. It was going to be Slater my DM rather than Doidge my FW playing in MF. I'd forgotten all about this mid-aeason bonus.
Giving Slater the 10 SL was a no-brainer and I assumed I'd be making Doidge my captain.
It's sheer madness that Slater can potentially get another 10 SL.


1Robert, you hardly play L and never play E so OTF will benefit.
5 OTF will add 5 OFF and 5 DEF when you play N. OTF "plays" every game as it doesnt lose EL.
5 CP could add 5 OFF for a FW (and improve his chance of scoring), or 3 75 OFF plus 2.5 DEF for a MF, or 3 GP, 5 DEF and 1 OFF for a DF. And that player will only play 2 games out of 3. Adding the 5 CP will take 5 games (and could cost 25k per extra slot), and you might not win it at the auction anyway.


Must admit, I enjoyed watching that.


Ludo - pretty much a totally random game, especially as regards whether you roll a 6 to get a man out. The fact that Ashley didn't roll a 6 in 15 attempts was very unlucky but despite his mum and uncle getting 2 or 3 out in that time he didn't complain.
SESL - pretty much a totally random game, especially as regards whether you get the shots you'd expect with average luck


It was that bad that after watching the DUU vs ALO game on viewer then going to the match report to comment and noticed we were still top on 29 points with Partick 2nd and Elgin 3rd on 27 points.
It wasn't until just now that I noticed Elgin have 30 points.
Mark needs to delete some database history.


There was similar craziness in the ALO vs EF game. ALO had a 10% to 8% advantage but after 11 minutes ALO were 2-0 up having had 5 shots to EF's 0.
Years ago me, my sister and young nephew played Ludo where it's roll a 6 to bring a man out. After about 15 rolls, Ashley still hadn't got a man out - a 6% chance.
EDI were unlucky.
There's been no change to the game engine - teams beginning with E always get shat on.
