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Poll Results: Player Skill Levels in SESL are.....
VOTING SUMMARY
CHOICETOTAL VOTES
About right.17
Far too high.6
Far too low!1

VOTING BREAKDOWN
MANAGERCHOICECOMMENTS
Tyron Barnard (EST)Far too high.  25, - 30, max 
Ricky Hawthorn (STE)About right.   
Matthew White (SM)About right.   
David Campbell (KIL)About right.   
Mark Boland (DUU)Far too high.  Although I'd have preferred an option for a bit too high. Too many high 30 + players. 
Arnold Yzermans (QOS)About right.   
Daniel Roseblade (DFA)About right.   
Rob Lye (ROS)About right.  Maybe odd star player would be better. 
William Bushby (EDI)Far too low!   
Lee Elkins (CB)Far too high.  A little high for some teams, and about right for others. In general I'd say a little too high. 
Steve Gregory (COV)Far too high.   
Paul Cockayne (EF)About right.   
Cameron Archibald (ARB)About right.  Not sure whats being suggested? Changing all SL's by the same percentage to increase/decrease them? Fine as they are for me.  
Alan Bishop (COW)About right.   
James White (MON)About right.   
Raymond Cini (CLY)Far too high.  Yeah, yeah...here goes Phil on his rant about high resources threatening the game...but it's true. The OLMEC code doesn't accurately account for the multitude of high SL players 30+.  
Andrew Foss-Grant (MOT)About right.  No need to slash the SL as another OLMEC league has done SESL is SESL ! 
Mark Creasey (STJ)About right.   
Bryce Kalmbach (QP)About right.  If an issue, may be easier to tweak Olmec code than cut hundreds of players SL! 
David Blair (HIB)About right.   
Bill Ramsay (RAN)About right.   
Tapani Olkku (GM)About right.  Small changes like Home Bonus get ignored in SESL because they make little impact. Maybe these could be altered to be a % rather than a fixed quantity... somehow... 
Steve Turner (ALO)Far too high.  When teams have a T11 or 27+ and a T17 of 23+ it makes it hard for teams to compete or break the hold the top teams have.  
Richard Burnett (NAI)About right.   

 
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